join my game 7bfkl
I made a game!
Throw fireballs! Deploy shields! Win?
Put in a name and click "Host", share your game code with a friend have have them join in.
If you just want to run around and shoot fireballs all by yourself (and who doesn't?) you can also click the "Training Mode" button!
|Mouse Left||Shoot Fireball!|
|Mouse Right||Deploy Shield|
|Platforms||Windows, Linux, HTML5|
|Made with||Blender, Godot, GIMP, Audacity|
|Tags||3D, arena, Dark, First-Person, Low-poly, Multiplayer, Pixel Art, Retro, webgl, webrtc|
|Average session||A few minutes|
|Multiplayer||Ad-hoc networked multiplayer|
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how do you handle signalling? do you host a websocket? can webrtc of godot run on android?
Signalling is handled by a small websocket server written in node.js. I'm not sure if there is a native implementation of the webrtc library for android.
I found out there is a library for android but not implemented to godot yet https://github.com/godotengine/webrtc-native/issues/9 check out the last comment . I saw the server.js code already, meant do you host the code for just this game or bought a vps?
Hey, just played it. And runs smoothly ! I've been working with Godot for some months now making a multiplayer game but I'm having some problems using the traditional methods that Godot provides. WebRTC appears to be a solution for easy connection through the internet without dealing with NAT traversing, NAT punch through etc. Any chance you could share the network part of the game ? Some real world example would be very beneficial. If it's not possible could you point to some good example ? Thanks.
Hey! I haven't done anything official or anything, but check out this reddit thread and the linked zip file.
That's basically the networking part of Screenhead Arena, just cleaned up a little. If there is interest I might also put this on itch as a slightly more official thing with a proper explanation?
Unsettling atmosphere with a great aesthtic. Super cool that this works on browser.
i have no F11. i have chromebook
nice! well made with godot